How to subjectively determine the Value of your passion (but not really)

Would it be fair to say that some of us aspire to turn our passions into a side gig or profession in order to “validate” them?

It’s also fair to say that some people can sincerely turn their passion into a profession regardless of the objective outcome. It's almost happenstance for many of them, like a twitch streamer who happens to be popular. Said streamer could generate revenue just from having a high volume of viewership. The question of whether or not your passion can be profitable is also a dangerous endeavor in diluting the quality of whatever you were passionate about. Sometimes, selling out means selling yourself short.

Let's just use 2 Phantom Passions as an example in an experiment. I'm going to tell you how I feel about two different Hobbies. one I've turned into a profession the other one I have not. Based on what I tell you about them individually, I want you to think about which of the 2 seems more likely to be the professional Hobby.

Hobby 1

A teamed based competitive activity involving attention to detail, understanding rules and elements of the subject in order to maximize engagement. 

Results are virtual, and entire commercial leagues exist. You can even brand yourself!

Hobby 2

Activity is mainly independent. 

Requires attention to detail, understanding rules and elements of the subject in order to maximize the finished results.  

Virtual or Physical, your subjective experience can be branded!

Quick clue
Look at the words ‘engagement' vs. 'finished results’.

(answer after image)

(Image by Gerd Altmann from Pixabay)

Hobby 1: Gamer & Hobby 2: Visual Artist (part of my profession)


-Requires understanding of how your medium works.

-Skills are developed over time, which creates new plateaus for engagement.

Common opportunities

-Both can become content for a branded platform.

-Can become a recognized professional.

General Differences

Gaming is more along the lines of a sport,

 Art is primarily a form of expression.

Self Assessment as an Example


I don’t draw as often as I would like. I already Create content with my hobbies per week as a gig and profession. Drawing is more of a necessity, professionally than a must-do hobby for me. don't get me wrong I love it, but I've always written more than I've drawn. Art for me was a way to express an idea as a Segway for experiencing it. When I used to sculpt my own toys out of aluminum foil, I never thought of it as art but rather accessories to my imagination. Turns out people liked My Little Creations and would sometimes request custom pieces. This was when I was 12, and over the years I transitioned more into traditional art. In earnest, it never gave me the same fulfilling experience. I couldn't play superheroes with my paintings, but I could draw out my characters.

Video games on the other hand aren’t something I'm particularly great at. Would I  be a sustainable gaming  League professional? I don't know about that. Can I imagine myself as an entertaining game streamer? That I can! simply because some of my games are full of WTF moments that personally make me laugh.  Amusement at my virtual misadventures in multiplayer gaming might be marketable.  Or it could get fewer daily views than one of my blogs. All while spending more time in the activity.

 which one would you choose; gaming for hours for a relatively small audience, or getting more attention from your artwork with slightly less personal interest in the activity?

 A bigger audience means bigger Market opportunities and thus a higher chance of sustainability for my lifestyle and that activity.  The Simplicity of it might just come down to which one is more fun. if I enjoyed and put more time into it (said hobby) perhaps I can make more of it in the long run. The technical, respectable side of me has more appreciation for art than gaming.  So I naturally feel more successful from the work I put in when I create a 'masterpiece' versus having a high rank in my favorite competitive shooter. Objectively speaking, which one am I better at;  art or gaming?

 A famous podcaster quit gaming and called it an addiction and huge waste of time. Which naturally was a smack in the face for many of his followers who were not only Gamers but likely a type of professional in some gaming capacity.  the irony is his online talk show might be an easier experience compared to the effort behind becoming a good gamer.

 it's starting to look like no matter what you do as a hobby the value of it is determined by the effort you alone put into it and how fulfilling it makes you feel. 

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